Mechanics

There are several mechanics used in Superliminal, but not all are used consistently. Some mechanics may not be officially named.

Forced Perspective
This is the main mechanic of the game (as it's introduced in Chapter 1), and it involves grabbing an object and dropping it down on another perspective. The unique thing about this mechanic is that the size of the object depends on the perspective of the player itself. In other words, the objects can grow or shrink depending on where the object was dropped.

Projection
This mechanic is introduced in Chapter 2 and involves looking at a stretched out image the right way so the player can grab it as a solid object.

Cloning
This mechanic is introduced in Chapter 5. Some objects, when grabbed, will duplicate itself. Some of these objects can only be duplicated on the spot according to the player's perspective, while others can be duplicated into another specific spot.

Portal
This mechanic is actually used on every chapter's level design. However, this mechanic is generally introduced in Chapter 6. Depending on the portal's size, the player itself can grow or shrink in size.