Retrospect

Retrospect is the ninth and final level in Superliminal. In this level, Dr. Glenn Pierce will give the player a recap of what they have done in the previous chapters.

Although short in length, some players reported having emotional thoughts and feelings on this level, likely due to a combination of emotional music being played and Dr. Pierce's final message to the player.

Storyline
Show/Hide Storyline (SPOILER) After leaving Whitespace, Dr. Glenn Pierce, the presumed creator of Somnasculpt and the Pierce Institute, narrates that the entire experience was planned and went exactly as intended, while the player is taken backwards through the path they had taken.

While the patient is walking, Dr. Pierce tells that every patient that had come to the Pierce Institute to receive a dream therapy has always reported a sense of loss of control over things that are important to them. He explained that the cause of this, most of the time, is not that the problem they face is unsolvable. Instead, the cause is the excessive fear of failure suffered by them that prevents them from seeing things from another perspective.

Dr. Pierce then speaks to the patient that although problems will always show up sooner or later in life, they are given a chance in this therapy to see things differently. He proceeds to explain the analogy of the forced perspective mechanic, where by looking at things from a different angle, the patient can overcame the obstacles that may look impossible at first. They can understand the problem properly because they have seen it from every perspective. They have shown that they can find their way out of any problem even though they faced several truly unexpected things on their way.

While the patient approaches the Induction area, Dr. Pierce informs the patient that although they might think that the dream therapy may not be real, they must remember that similar to how perspectives work, everything is real when they truly believed it. After that, Dr. Pierce tells the patient to wake up and the screen cuts to darkness along with the sounds of machinery (presumably some device related to Somnasculpt) turning off.

Walkthrough
Show/Hide Walkthrough (SPOILER) There are no puzzles in this level. After clicking the alarm clock, the player is only expected to walk down the pathway and listen along to Dr. Glenn Pierce's narration explaining the whole ordeal.

Trivia

 * This is the only level that does not have any collectibles.
 * Out of all nine levels, this level is the shortest one, with an average playtime of only 3-4 minutes.
 * This level is one of four levels that does not end with an elevator. The other levels are Induction, Labyrinth, and Whitespace.