Optical

Optical is the second level in Superliminal. This level consists of several optical illusions in what seems to be a fancy hotel setting. A new mechanic is introduced in this level, where flat projections of objects on the wall that are viewed from the right perspective can become actual three-dimensional objects when grabbed.

Walkthrough
Show/Hide Walkthrough (SPOILER) Head out of the yellow section into the pink walled, fancy hotel. Take the first left and then a right and you will find a gray door that moves when you open it. Head into the painting room, through the object gate, and arrive at the first puzzle. Here, you must take an exit sign, and resize and rotate it into a ramp. Use it to climb over the wall, and jump up the boxes and into the door. Head into the room on the right and you will find strangely painted portions of the wall and scenery. Align them together and a cube will form. Take it out of the room and use it to enter the high door. You will find a similar hallway and room. Head into the room on the right, materialize the table through the same method, and then it will reveal the cube. If you turn this cube around, you'll find a scaffold set that you can use to climb up to the door easier. Take this cube with you. Climb up to the elevated platform on the left, and use the paint mechanic to materialize a door that you can then walk through. Go upstairs and you will find a large room with a chess piece and checkered cube made out of paint. Create the cube, use it to get up on the yellow platform, and from there, create the green chess piece. This can be moved to reveal a door. Head through and follow the path until you get to a large room with windows on the ceiling. Though the open windows, grab the moon, and bring it into the room. On top is an array of things such as a radio, block, cheese ramp, and a door. Grab the door, and resize it. Head through to complete this level.

Elevator Poster
This is the first elevator and poster the player encounters, considering they are absent in Induction.

This poster's background features two lounging chairs, side-by-side, overlooking the sea. The title says 'SEIZE THE DAY, other Somnasculpt resorts are waiting for you'. With this level the environment changes to one of a peaceful hotel, completely unlike the sterile testing rooms that made up the previous chapter.

The poster text reads:

''Ohhhhhh, the French. We all know them for their excellence in crafting incredible vacation experiences. Well, now we have a resort there. Well, technically, it's in your mind. Just as good though.''

Trivia

 * This level strangely share the same background music to those used in the Main Menu.